Impact Of Playing Video Games On The Social Behavior And Academic Performance Of Medical Student In Taif City

Abdulrahman Abdullah Almalki, Hind Mohammed Aldajani

Abstract


Background: videogames addiction is considered the main entertainment today for both children and adults. Prolonged use of video games resulted in addiction that had an adverse impact on the social behavior and academic performance. Objective: The current study aimed to assess the impact of video games on the social behavior and academic performance among females’ medical students at Taif university, Saudi Arabia.

Methods: A cross-sectional questionnaire-based study was carried out using an online questionnaire. A sample random technique was used to select the participants. Data was analyzed using (SPSS program, version 22.0.). For the qualitative data, frequency and percentages were presented in tables. P-value <0.05 was considered significant.

Results: Out of 267 participants, 66.29% addicted video games and most of them were at the 3rd year of study (26.3%), while 93.94% who addicted video games were at the 1st year of study. Age, year of study, parents’ education, income, living alone were considered thee most prevalent factors significantly associated with video games addiction. Both social behavior and academic performance are negatively affected.

Conclusion: Age, family education, income, and living alone are associated with increasing spent time for playing, which in turn adversely impacted the social behavior and academic performance. More educational programs are required to increase people’ awareness of the risks of video games addiction.


Keywords


Medical students, Taif, learning achievement, Video games addiction.

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References


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DOI: http://dx.doi.org/10.52155/ijpsat.v24.1.2572

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